We had hoped to be able to put the finishing touches on the third build last week, but things did not go according to plan. At all!

Update 9: When things go wrong!

We had set out to create a build with multiple moving creatures and gorgeous backgrounds to give you all a better idea of how lively the game world in Toki Tori 2 would feel when it would be finished.

Below is an overview what would have been and what we ended up with.

  • Creatures that move, fly and pathfind their way through the game world
  • Visualize Forest, Cave and Temple environments
  • Add creature-library to in-game editor
  • Design 6 3 conceptual levels & dozens of tutorial sections

There are several reasons for this. One is the chronic optimism that most humans suffer from, which as usual has led to a delay. This was most apparent with the two environments we ended up… not making. The forest background is pretty beautiful, but one out of three is a bad score. The cave environment will be finished, but the temple is for now on hold until we know more about it.

The code for the creature movements, which is all new for Toki Tori 2, was also much more complex than we had anticipated,  leading to only simplified movements making it into the game. If that wasn’t enough, we also had an unexpected delay, where most of the team had to work on new achievements for Toki Tori, EDGE and RUSH.

Anyway, on to the better news! We’ll be sending over a new build soon. It will not have everything we planned, but you will at least see the progress that has been made and you will be able to toy around with the new creatures!

Last but not least, we failed to keep you up to date on what was going on. Hope you didn’t worry too much!

Collin, Monday December 12 2011

Oh man, delays are not fun, but they are inevitable. Hope that these plans aren't gone forever, but merely part of the delays. (it's sort of unclear from the post)

Keep up the great job!

Stephen Staver, Monday December 12 2011, 22:35

Ooooh... Oooh~! That's a pretty image.

And in terms of delay, and 1/3 being a "Bad score"... NO! Noooo :(
Don't beat yourself up over it! As I'm always saying on Twitter... If a delay means it gets the well deserved Two Tribes polish, so be it! I can handle it :P

Frazey Cowell, Monday December 12 2011, 22:37

@Stephen: Added :)

Collin, Monday December 12 2011, 22:41

Thanks for giving us another update on Toki Tori 2 even when you are behind schedual. Hope you will get a break and catch up during development.

Reading your overview about what you've accomplished is more then I'd expect and the a annouchment of a new build soon is come is great news!

Mr. Blinky, Monday December 12 2011, 23:11

Wait! "we also had an unexpected delay, where most of the team had to work on new achievements for Toki Tori, EDGE and RUSH". This means a treasure hunt-like event on Steam Winter Sale?

Diogo de Vasconcellos, Monday December 12 2011, 23:59

Neato! One thing I loved about Toki Tori 1 was the really pretty, artsy graphics. It's a bummer that the fancier stuff couldn't get in, but as Miyamoto once said, "A delayed game can sill be a good game, because a bad game is bad forever."

Mataata, Tuesday December 13 2011, 0:35

Hi, Please don't worry about the new test build being delayed, As some other folks here have already said and I agree with them, I'd much prefer a delay to the game than to end up with a poor end product (IE: a bad broken game).

Please take your time and put in what you can in terms of features, and give the game the time needed to make it the best it can be, a delay is much better than releasing something that is substandard and not fun to play.


Wayne Padget, Friday January 6 2012, 13:35

The background image should be spruced up a bit.

Termite Treatment Costs

Henry, Tuesday February 7 2012, 21:08

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