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Toki Tori 2 has been released for almost three weeks now, time for a small patch!

Toki Tori 2: First Update

We all know that no game is perfect, especially not at launch. But fortunately Nintendo made it possible to update Wii U eShop titles. So let’s make use of that!

During the past weeks we read a lot of reviews, checked out our Miiverse communities and read various forums. Yes, we were eavesdropping on you guys! :) Anyway, based on that info we compiled a list of low-risk issues that were relatively easy to address in a quick first patch. A second patch/update is also planned, but that will take a lot more time, as it will be more involving.

*** WARNING: CRYPTIC SPOILERS BELOW ***

So… what did we change? Apart from some obvious bugs, there was one issue that has been raised quite frequently:

“Okay, I finished the room with that ‘thing’ ... now what? Where do I need to go? How do I get to that strange creature?!”

Even though we feel that we added enough hints for people to figure out what they need to do, we noticed that a number of people completely missed those hints and got stuck. Of course, they can always ask for a solution on Miiverse, but giving you a solution on a silver platter obviously doesn’t feel as rewarding as it is to solve one by yourself. So more hints were added in this patch.

Apart from addressing that issue, we also improved the game and fixed a number of other issues. So without further ado: the full release notes:

  • Improved the flow of the game after reaching the room with the ‘thing’
  • Added another super-secret area
  • Fixed a bug where Toki Tori was invisible after returning to the game
  • Fades between levels now fade the audio too
  • Simplified the puzzle in the underwater passage
  • Fixed an issue when the TokiDex was completed in the photo room
  • Some back- and foreground elements got a fresh coat of paint
  • When all the collectibles in a level (or the entire game) are collected a melody will play to notify the player
  • Fixed a rare bug where the player completed the game, but the end scene wouldn’t trigger
  • Various level tweaks, based on Miiverse feedback

The patch is currently at Nintendo’s rigorous testing facility, so it will hopefully be available within a couple of weeks. We’ll keep you posted on that! Meanwhile, as always, feel free to let us know your thoughts on this!

Great, an update… but what is Toki Tori 2?

Just in case you completely missed the news about Toki Tori 2, here is a trailer that shows you what this game is all about!


UPDATE
Today, May 8th 2013, the update is released in Europe and the US! Enjoy!

NOTE
After updating, Toki Tori will be positioned at the beginning of the last level you played.

Martijn, Monday April 22 2013

Even more excited for the computer version!

Ezra, Tuesday April 23 2013, 15:20

Hey, as long as the updates are free, bring 'em on!

steventheslayer, Tuesday April 23 2013, 21:05

Great to see a patch so soon with many improvements while the game is already so great. Looking forward to the added super secret area :)

Mr.Blinky, Wednesday April 24 2013, 20:21

Hi, will this patch address the yellow marker pegs on the touch screen while viewing the overworld view? I tapped on my touch screen and it took the yellow pegs and scattered them randomly throughout my screen. I tried to click on them to remove them, only to place MORE pegs where I did not intend. I do not even understand what the pegs are for, but it would be nice to remove or even relocate them once placed.

Daniel Rowen, Thursday May 2 2013, 18:26

Bugfixes are great but I don't agree with adding hints or simplifying puzzles after the game is released. It's a puzzle platformer... it's supposed to be challenging. There's help available online for people who want it. Don't dumb it down for the rest of us.

Tom Waits, Thursday May 2 2013, 21:01

No worries, the game won't be dumbed down. It's still a difficult puzzler :)

Martijn, Thursday May 2 2013, 21:54

Here is my French translation that describes the update for the fans of Toki Tori 2.

My Nintendo Network Id is GHOSTDEATH, i am happy to help you Two Tribes :)

* Amélioration du rythme du jeu après avoir atteint la salle avec la «chose»
* Ajout d'une autre zone ultra-secrète
* Correction d'un bug où Toki Tori était invisible quand on retourne dans le
jeu
* Les transitions entre les niveaux coupent aussi le son dorénavant
* Simplification du puzzle dans le passage sous-marin
* Correction d'un problème lorsque le TokiDex a été complété dans la salle
des photos
* Certains éléments de premier et d'arrière-plan ont bénéficié d'une couche
de peinture fraîche
* Quand tous les objets à collecter dans un niveau (ou sur l'ensemble du
jeu) sont trouvés , une mélodie sera déclenchée afin d'en avertir le joueur.
* Correction d'un bug rare qui faisait que lorsque le joueur terminait le jeu, la
scène de fin ne se déclenchait pas
* Divers réglages de niveau en fonction des commentaires sur Miiverse

REMARQUE:
Après la mise à jour, Toki Tori sera placé dans un endroit sûr à l'intérieur de votre dernier niveau sauvegardé. Ce n'est pas forcément là où vous avez quitté le jeu!
Pour être sûr qu'aucune progression dans le jeu ne soit perdue, quittez simplement un niveau et entrez dans un nouveau niveau avant de faire la mise à jour.

GHOSTDEATH, Friday May 3 2013, 1:14

@GHOSTDEATH : good translation, except for "Fades between levels now fade the audio too"
I would say here : "Un fondu audio est désormais appliqué lors des transitions entre les niveaux"

Damien Demars, Friday May 3 2013, 16:24

Merci Damien , j'avais pensé cela mais quand j'ai essayé le jeu , le son était complétement coupé et je n'avais pas réalisé que le patch n'était pas encore appliqué à cause de la nouvelle fonction de la Wii U qui installe la mise à jour automatiquement quand la console est éteinte donc je me suis dit que la phrase en Anglais était mal rédigée .

Correction
For Fades between levels now fade the audio too
>>
Les transitions entre les niveaux s'accompagnent maintenant d'un fondu sonore

GHOSTDEATH, Friday May 3 2013, 17:23

*le me enjoying this game*
*le enemy tries to catch me*
*me le gusta* xD

xxMeGustaxx, Tuesday May 7 2013, 13:48

Hello, this is not a request, this is a beg. I'm begging you here with my true name and surname (I'm not ashamed of it) to NOT SIMPLIFY THIS GAME even a bit.
If someone finds that a certain puzzle is too difficult, or wants to know the exact path to somewhere, make an easy mode for him, but don't destroy what I consider the BEST DESIGNED PUZZLE GAME EVER MADE.
You have a master piece here, you did GREAT with EVERYTHING.
If someone want's to destroy this experience, make an "idiot mode" for him, but don't make us feel like idiots instead.

Francesc Falip, Wednesday May 8 2013, 14:53

@Francesc don't worry. The game is still a tough challenge :) Thanks a lot for the kuddos though :D

Martijn, Wednesday May 8 2013, 15:29

Thanks to you for making such an awesome game, I'm a bit relieved now if you say that this update won't change the experience.

Francesc Falip, Wednesday May 8 2013, 16:22

I have now played through Toki Tori 2, missing just just a few items, maybe even just one, and want the world to know:

This game is a blast! It was worth its price, and more! I would have paid €20, and that's before the level editor is added!

People need to try this! It's a rare gem amongst the grey rocks of today's gaming industry!

(Looking forward to Toki Tori 3...)

Thank you, Two Tribes!

NNID: BornInNorway81, Monday May 13 2013, 22:35

Thanks NNID! We are working on a level editor and it will be included in a (free) update later this year!

Martijn, Wednesday May 15 2013, 13:44

You may need to look at the PC code, it seems at the very first part of the first level I run into slow down.

As my computer displays in 2560 x 1440, and I get a lot of slow down in the very first level.

Kyle, Thursday May 16 2013, 2:14

Hi Kyle, thanks for letting us know. We already addressed this issue in the Steam version. So when you receive the next (upcoming) beta, this problem should be gone.

Martijn, Thursday May 16 2013, 16:41

 
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