I learned how to build something with lego the last few weeks. Why? Because Hideo Kojima is a smart man!

Toki Tori 2’s Game World!

Now that most of the gameplay systems are designed and implemented in Toki Tori 2, it’s time to finalize the details of the game world.

To visualize it in the real world we borrowed an idea from Hideo Kojima, who famously used Lego to make the layouts of the levels in the original Metal Gear Solid. Right from the start we noticed it’s much easier to talk about the plans and the content of the game if you’ve got a physical object to gather around, so thanks for the idea Mister Kojima, we appreciate it!

Now about that game world! It’s totally different and sort of 3D actually. The levels you’ll play are basically 2D slices of the game world, with gates that connect the different slices together. This means that you can actually plan your route through the game by looking at your surroundings. If you see something interesting far away in the background, you’ll have to travel two or three slices deeper and you’ll reach it!

By modeling the game’s content after our Lego structure, instead of simply stitching levels together, we make sure the entire game world is correctly linked and structured. I expect this to give the player a real sense of place and that it helps to reinforce the idea that you’re dealing with a living and breathing game world.

I’m working on translating the Lego design into rough levels with Hessel now, and I’ll keep you posted on the progress through my Twitter account!

Collin, Wednesday June 27 2012

Sounds very, very cool :) Now add an interresting story with some mysteries to the world and the game will be great!

Daniel, Wednesday June 27 2012, 21:28

We've got a storyline, sort of, but we don't use words, only events. It'll make sense later on :)

Collin Ginkel, Wednesday June 27 2012, 21:31

And here I thought Hideo Kojima was working on Toki Tori 2...

Maikel, Wednesday June 27 2012, 21:53

Great to see another blog update telling us more about the development of Toki Tori 2 and interesting to see how LEGOs can be such an help as an development tool.
It's also great to know a bit more about how the levels will be interlinked together to the Toki Tori island. It looks like it's going to be more promising and chalenging than a ordinary world map.
Thanks for keeping us updated and Keep up the good work!

Mr.Blinky, Wednesday June 27 2012, 22:05

Is there any way to quit the beta without using the task manager? the escape key does not do anything, I can't even get back to the main menu.

Monsker, Thursday June 28 2012, 17:10

There isn't a main menu :) You should be able to quit it by pressing the big red cross in the upper right corner, or by pressing Alt-F4. Hope that helps?

Martijn, Thursday June 28 2012, 17:12

Yes, thanks. never noticed the cross before!

Monsker, Thursday June 28 2012, 17:18

If we are able to choose our path in a 3D world, we may choose an easier path.
I'm afraid that the feeling of achievement will be less important as in previous Toki Tori. :-(

Akbalder, Thursday June 28 2012, 17:54

We'll have cool rewards for People who feel inclined to take the less easy road. What kind of player are you?

Collin, Thursday June 28 2012, 18:12

I like to finish the games but in Toki Tori 2, I'm not sure that I'll start over the game just to win a few bonuses.

Akbalder, Thursday June 28 2012, 23:13

Wait what, can't you do all levels in the end? like when you reached the end that you can still go to new levels freely in the world?

Daniel, Friday June 29 2012, 8:59


Things will always be reachable from start to finish of the game. Don't worry :)

Collin, Friday June 29 2012, 9:41

I think that is a great idea, especially for a 2d platformer.

As they say, Measure twice, cut once
(preparation pays of)

Also feel free to check my check it out of Toki Tori 2
(its semi old gameplay now : P )

vexytube, Friday June 29 2012, 19:30

Smart, practical, and fun idea. :D

Jakub, Friday June 29 2012, 19:43

That is a smart idea, I bet it saves A LOT of PAPER. well I better get back to building my own levels.

Kyle, Saturday June 30 2012, 5:37

Interesting. Great idea! Maybe Lego designing could be applied to other areas, not just game programming - such as user interface design, or architecture... dunno.

Rade, Saturday June 30 2012, 23:49

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