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We're headed for the Game Developers Conference in two weeks, to show off Toki Tori 2, and we need your help!

Update 19: Play! Record!

Just now a new build has become available on Steam and we’d like you to try and record your first play through. We don’t care about the quality, mobile phone video, HD captures from your PC, anything goes!

You can also use whatever you like to deliver the footage. You can send it to us through Twitter, upload it to a video service such as YouTube or if you lack a way of getting it to us, you can e-mail us for other means.

This is your first chance to get involved and truly make a difference in the development of Toki Tori 2. If you haven’t enlisted for a development build yet, feel free to do it now!

Below is a video of what’s on offer. Please do not click on it if you have yet to play through it!


Also, the list of new things is too long to mention here. Check out our previous build if you want to see the differences.

Two Tribes, Tuesday February 21 2012

wow the animations looks nice! Good job!

juli, Tuesday February 21 2012, 19:28

I'm jelly about this, I didn't even notice there was a sequel in the works until today!

Rohan, Tuesday February 21 2012, 19:36

COOL
Ps Steam id DarthVaderRUS

Sasha Gromov, Tuesday February 21 2012, 19:38

What's a good free app for capturing our playthroughs?

Aidan, Tuesday February 21 2012, 20:33

Aidan, Fraps is the most popular and optimal variant.

herohascome, Tuesday February 21 2012, 21:03

The free version of fraps has a 30 second recording limit and I'm not paying for the full version. Any other suggestions?

Aidan, Tuesday February 21 2012, 22:44

I recorded it using MSI Afterburner... Quality didn't come out too well because I had to heavily tone down settings to play at a steady framerate... I also (after watching the video) realised I didn't finish the level but I got pretty damn close, Uploading and emailing soon.

Matt, Tuesday February 21 2012, 23:51

Hey, the twitter link in the post is wrong

here the right one: http://twitter.com/twotribesgames

Gregori Rodrigues, Wednesday February 22 2012, 1:14

Aidan, Wednesday February 22 2012, 4:15

Unsure how to do one of those comment replys, but heres my attempt anyways

http://www.youtube.com/watch?v=OB0V3SrGRDg

I know the quality and my gameplay isn't great... but its something :p

Matt, Wednesday February 22 2012, 4:25

I am really liking the animations! Keep up the good work

Jordan, Wednesday February 22 2012, 7:19

Deze update is gewoon geweldig, mijn verslag over deze versie zal ik eind deze week naar jullie toe sturen.

Dario Andriola, Wednesday February 22 2012, 10:17

Gregori Rodrigues, Wednesday February 22 2012, 10:33

Already sent you my link on Twitter, but I just wanted to post saying that I'm really liking the animations you have so far as well as the sounds that were in this build.
Toki2 is really coming along nicely and it's great to be able to see the progress being made as it's being made. Thanks for being so open and amazing, Two Tribes! :D

(Also, Captcha was British92. Both bits relevant to me :P)

FrazerJC, Wednesday February 22 2012, 11:41

Sorry I couldn't upload my video, it turned out a bit too big to upload with a speed of 30kbps.

So far I've played through the new build - The new stuff is absolutely awesome! The animations and images are nice and crisp, the idea of the characters and objects work great, and the sound and music is an excellent and refreshing addition to the game. Nevermind addition - the music is part of the game!

Based on the preview, (and after reading earlier blog posts) I found out pretty quickly how stuff works, water makes Toki wet, and grows stealth grass. Birds become angry when Toki intrudes their nest area, bubble frogs dislike sudden shocks, and those berry bugs are still pretty creepy
sitting watching you on the walls and ceilings.

(Onto suggestions)
I found slightly overwhelmed when I was put into a situation with lots of creatures, doors were making slams, frogs were burping, floors were breaking etc. It felt pretty frantic - but also made me end up actually observing the environment's behavior more! Maybe this is a desired effect, but it may be worth considering slowly teaching the player how things work one-on-one.
Or screw that and chuck players in the deep end with no life guard, first-thing. Either way it will be awesome.

My compliments to the animators, artists, musicians, sound engineers, programmers and coders. And your janitor.

Ruben, Wednesday February 22 2012, 15:15

Here's mine http://www.youtube.com/watch?v=2X40v3mi9zs
I tried to note some things of interest and give my opinion on them, hope it will be useful for you ^^

Vlad Kovalenko, Wednesday February 22 2012, 16:25

Just commenting again to agree with a point Vlad made in his Youtube video. Climbing ladders does feel quite slow. Any chance of a speed up on that, or a plan to have a low number of ladders? :)

Yeah, I know it's a petty thing. I know there are far more pressing issues for getting it fully presentable for GDC :P

FrazerJC, Wednesday February 22 2012, 16:56

@ Frazer/Vlad

Something like that is very important. If it feels sluggish it will leave a bad taste in the mouth of the tester, and we need to prevent that from happening whenever possible!

Collin, Wednesday February 22 2012, 18:14

@Collin:
Don't get me wrong, it's a great animation and it seems to fit with Toki's other animations it's just a bit slow. But I feel speeding up the existing animation will make it look a bit odd?

FrazerJC, Wednesday February 22 2012, 18:16

Animations are great, and the first two puzzles are already hard for me! (to get all the collectibles ofc)

@above
Another option is to make the stairs look different, with a wider space between the steps, that would make it look more natural. (wouldn't do anything about the speed though)
I can imagine it becomes annoying with long stairs :/

Daan S, Wednesday February 22 2012, 18:41

I found that this is a great new begining.

Jake
Medical Billing

Jake, Wednesday February 22 2012, 20:12

I've noticed I find it incredibly rewarding to get a creature into one of those bubbles - somehow its more satisfying to watch something you don't control, being totally manipulated how you want.

Ruben, Wednesday February 22 2012, 21:09

John, Thursday February 23 2012, 0:53

My steam community id is uoıɹɹɐɔ uɐǝs

Michael, Thursday February 23 2012, 13:33

This is my video: http://youtu.be/IzrU7vbkHBU (i sucked :D )

DarthSidiousPT, Friday February 24 2012, 0:48

Just posted a bunch of stuff at Steam Forums, hope it's helpful! :)
http://forums.steampowered.com/forums/showthread.php?p=29388746#post29388746

G.Lecter, Friday February 24 2012, 1:34

Alternatives to Fraps failed on My Win7 64-bit. Thats Why i use my old Sony Digital Camera :)

http://youtu.be/2hgVxlUoyhk

mxTOMEK (aka mxT3), Friday February 24 2012, 13:26

It's a stupid question, I know, I know. But - will Toki ever be able to jump?

Ruben, Saturday February 25 2012, 14:14

@Ruben: No such thing as a stupid question. In the original Game Boy version we had a jump button! It did nothing useful, but for some reason we thought we needed it.

Toki Tori works because you have to work with the limitations of the character to overcome obstacles and solve the puzzles. So not being able to jump is another limitation that we can use to create really creative puzzles. So I don't think we'll ever let him jump, mario style.

Collin Ginkel, Saturday February 25 2012, 20:48

Jaron Smith, Sunday February 26 2012, 10:45

Finally I managed to upload my video to YouTube. Here it is: http://youtu.be/kqo1XJsqlYs

Jens, Monday February 27 2012, 13:54

Build #6 was little to short :(, later I will better check this out. They added platform textures and new Bird :)
http://youtu.be/T7XAOOiUajc

mxTOMEK (aka mxT3), Wednesday February 29 2012, 9:21

Here's my playthrough of build 6: http://youtu.be/uU7rdG21QFI

Jens, Wednesday February 29 2012, 18:34

Great progress :D Looking nice. I found a bug, after being captured by the bird (inside a bubble) the wishtle stopped working... so I had to exit the game

Federico, Thursday March 1 2012, 4:25

 
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