I am smiling from cheek to cheek as I type this. We have finally announced Toki Tori 2 today and it is my honor to be bringing you the first update!

Update 1: No Items & Weapons

Toki Tori 2 will not feature items and weapons.

Yes, you heard it right, we have dropped the inventory of items and weapons in favor of something else. The main reason is that there is only so much what you can do with the current setup of Toki Tori.

The game was designed in the 90’s, which is part of its charm, but it also limits us in quite a number of ways when we want to do more with the core concept. Often times, people would simply request a sequel with more items and weapons and worlds. We thought it was kind of cruel to keep people waiting for ten years and then only release what amounts to a map pack. So we did something else. We went back to the core concept of Toki Tori, and built a unique experience on top of that.

I’m starting to sound like a marketing statement now, so let me elaborate. :)

Toki Tori is a pretty lame game character as far as mobility is concerned. Toki Tori’s items and weapons give him possibilities to overcome this, but actually take away possibilities from the player to be creative and original in their approach to the puzzle. Often, solutions in Toki Tori were achieved by a unique combination of items to be used in exact orders at the exact positions the designers wanted. We think this stopped a lot of people from enjoying the later portions of Toki Tori and that’s why we’ve decided that the game world should offer more possibilities and Toki Tori should have less.

More on this in tomorrow’s post about the Toki Tori 2 game world!


Collin, Wednesday October 19 2011

I'm very interested in this whole "No Inventory" thing. Seems like a pretty odd, yet nice, take on things.

Can't wait to try it out!

Frazey Cowell, Tuesday October 18 2011, 20:12

Whoa...very intriguing. I'll be back for tomorrow's post for sure. :)

Zach Durtschi, Tuesday October 18 2011, 20:16

A brave move, but probably a wise one. Of course, with a bit more freedom to complete a solution you also risk opening the game up to 'bodged' solutions, which are never satisfying. On the flip-side however finding an especially elegant solution that doesn't feel signposted is incredibly satisfying.

James Glover, Tuesday October 18 2011, 21:16

An unintended solution can also be nice for a dev to see though, sometimes; Partly because it shows that some players are thinking outside of the box. :)

Frazey Cowell, Tuesday October 18 2011, 21:22

Wow, I did not expect such a drastic change! Now I REALLY hope I get a reply :D Can't wait to try it out.

Kirkpad, Tuesday October 18 2011, 21:56

hello I am French and I am waiting to see
see you ;)

vibe, Wednesday October 19 2011, 10:10

i can't wait for a playable game.

LinHongJun, Wednesday October 19 2011, 15:28

I don't think any of us can, Linhongjun!

Frazey Cowell, Wednesday October 19 2011, 15:47

Wow everything is so much more challenging now!

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Dane, Tuesday February 7 2012, 22:40

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