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Since the original reboot of Toki Tori on WiiWare, we've made quite a few improvements to the Toki Tori experience. Bonus levels, a time rewind function and a spiffy new menu for instance.

Six Questions About Toki Tori

Today we’d like to learn how you experienced the game, to see how we can improve it even more in the future. We’ve got six questions prepared for you, feel free to answer them in the comments section below!

1: Did you complete the normal and/or the hard levels of Toki Tori?

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

3: Which (combinations of) items are your favorite, and why?

4: What is your least favorite part of the Toki Tori experience?

5: What changes could have made the game better?

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

Additional feedback is also welcome of course!

Collin, Wednesday May 25 2011

1: Did you complete the normal and/or the hard levels of Toki Tori?
Yup. All.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
It was a tough cookie to crack, so I'd say: just right!

3: Which (combinations of) items are your favorite, and why?
teleporting and/on bridges sometimes led to interesting puzzles.

4: What is your least favorite part of the Toki Tori experience?
That dreaded bubble! Arrrg! Stupid water world.

5: What changes could have made the game better?
Blood, machineguns and exploding sheep. No seriously: stop tinkering with it. It's DONE!

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Release it.

Mart Kok, Wednesday May 25 2011, 15:43

1. Not all, no, but I did complete most Normal & Hard stages.
2. Just right, I'd say.
3. I loved using the Freeze-o-Matic and the Telewarp abilities. Both allowed for some clever solutions later on.
4. The Bubble Barrage world. I found it frustrating and I never did clear all the stages.
5. Can't think of any, to be honest. It's a solid game.
6. It wouldn't take anything honestly. I'd buy it immediately even if it was just new levels so long as it's released on a platform where I can experience it.

KnucklesSonic8, Wednesday May 25 2011, 16:09

1: I completed every levels.

2: The difficulty was just right. Some levels were challenging but I never had to give up on a level.

3: I have no preference. They all were useful.

4: The music was a bit irritating after a long time.

5: I don't really know.

6: If the game isn't too expensive, it is almost certain that I will buy it.
But new items, new environments and improved graphics would be great.

Akbalder, Wednesday May 25 2011, 17:35

1: Did you complete the normal and/or the hard levels of Toki Tori?
Yes, but a few were with guidance from Youtube users, mostly the larger levels that required so much screen scrolling!

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Mostly just right. At times there seemed to be a sudden jump in difficulty to go back to the same difficulty as the level before... But mostly ok. Some of the Hard levels were exactly that though. Again, I think that's because of the amount of screen-scrolling required, so you can't see the whole level!

3: Which (combinations of) items are your favorite, and why?
Bridges/Telewarp and the Instacubes (Or whatever they are called...). I didn't like the ghost traps quite so much. :(

4: What is your least favorite part of the Toki Tori experience?
Many of the bubble puzzles, particularly in the Hard world.

5: What changes could have made the game better?
1,000 achievements.
... Other than a higher resolution option, I honestly can't think of much more. The rewind feature was a beautiful addition!

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
... Achievements :P
If it's the same price as Toki Tori one, or not much more, then the chances are I'll buy it.

Frazey Cowell, Wednesday May 25 2011, 18:53

1: Did you complete the normal and/or the hard levels of Toki Tori? Completed all of them but had to look up a couple solutions towards the end. I would of eventually figured them out after who knows how long, so I've promised never to look up a solution again! :)

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right? Just right - started off easy and got progressively more challenging. Love the puzzles that seem impossible but eventually figure out a solution.

3: Which (combinations of) items are your favorite, and why? Telewarp and bridges were always fun and interesting to figure out.

4: What is your least favorite part of the Toki Tori experience? Bubbles weren't the greatest and I also didn't care as much for the puzzles in which you had to complete things within time limits.

5: What changes could have made the game better? More puzzles, more items, and little if any puzzles with time limits. Downloadable puzzle packs so we can always look forward to more Toki Tori!

6: What would it take for us to persuade you to buy a possible Toki Tori 2? Release it, particularly for 3DS ^_^

Ryan Pendry, Wednesday May 25 2011, 19:48

Got this from an anonymous source :)

1: Did you complete the normal and/or the hard levels of Toki Tori?
I completed most of the levels (I think) I got stuck on one level, the one where you get a few blocks to climb to the top left corner of the stage to get the last egg D: I don't wanna go online for help because that's not how I roll... I've been stuck in this level for 2 years. lol

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Just right, even though I got stuck.

3: Which (combinations of) items are your favorite, and why?
Hmmm... Good question. The ice thingy was pretty cool I guess.

4: What is your least favorite part of the Toki Tori experience?
Underwater levels <_< but I seem to hate under water levels in every game.. Something about them just makes me shrug.

5: What changes could have made the game better?
Hard to say.. But more level designs I guess?

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Well I'd get it in a heart beat if it's downloadable.. I probably wouldn't get it if it's a retail game.

Collin, Wednesday May 25 2011, 20:26

1. Both.
2. Just right. More levels might have smoothed out the difficulty curve, but still excellent on the whole.
3. Simple stuff worked the best. Bridges, moving blocks, etc.
4. I wish it used the d-pad instead of the analog stick to move. Also, more action would be cool (fighting enemies, etc.) as long as it's not at the expense of the puzzle-solving.
5. A level editor.
6. A level editor! It could be like Super Meat Boy's where a user has to prove it's beatable by beating it themselves before submitting it.

Casey, Wednesday May 25 2011, 20:34

1: Did you complete the normal and/or the hard levels of Toki Tori?
I completed all but 1 hard level in the water world... I've probably spent like 5 hours on that level!! I refuse to refer to a FAQ you see....

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
I thought it was just right. Definately were some very hard levels that took me hours to solve, but they were of the bonus hard variety and I feel that's the whole point of bonus levels is to give those that desire that extra challenge that they want.

3: Which (combinations of) items are your favorite, and why?
I guess bridges and warping were fun and satisfying...

4: What is your least favorite part of the Toki Tori experience?
Having to restart a really long level after making 1 mistake. You mentioned a rewind feature in the comments, but I don't recall that feature... was this added in a later version of the game that I haven't downloaded?

5: What changes could have made the game better?
I wasn't a big fan of the underwater stages... something about them made me not like them as much as the other "worlds". I think part of it was just how similar each of these levels looked to each other. I think more varied tilesets would do a lot of good and also not going with the world model so much. Like in Super Mario Bros. each world had a theme, but no 2 levels looked the same.

Also, the stages that involved lightning quick reflexes to avoid a monster were also not my favorite. I think the monsters are best used as part of the solution to a puzzle rather than something you need to trap or kill just so it doesn't kill you. You've made a thinking man's game and I think you should embrace that fully by not incorporating levels that require "arcade" level reflexes to pull off if that makes sense... I've bought your game for the puzzles and anything that doesn't add to the puzzle experience is just a needless distraction.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
It wouldn't take much at all. I loved the first Toki Tori and will definately buy a sequel assuming it is full of new puzzles with the same level of cleverness as the first title. If you included a level editor and a community server for sharing player creations it would give the game a bunch more longevity as well... A coop mode might also be interesting... The cooperative puzzle solving in Portal2 makes for some good times. But really, all of that stuff is icing on the cake and not necessary. If you were to make another download title I think going with the tried and true formula is enough, but if you were considering retail, you might consider a level editor and coop levels.

Oh and if this were to come out for 3ds it would just be that much more desirable for me...

Jonathan Reynolds, Wednesday May 25 2011, 20:46

1: Did you complete the normal and/or the hard levels of Toki Tori?
Yes, yes I did.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
About right.

3: Which (combinations of) items are your favorite, and why?
Liked all of them since you run into a lot of trial and error (which I love) during the whole experience. Freezing enemies was definitely VERY fun.

4: What is your least favorite part of the Toki Tori experience?
No sequel.

5: What changes could have made the game better?
Nothing really.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Release it?

EdEN, Wednesday May 25 2011, 20:59

1. Yes :)

2. about right

3. Ice gun was awesome,

4. nothing comes to mind

5. Co-op maybe?

6. nothing id buy it release day :D

Kouen, Wednesday May 25 2011, 20:59

1: No, I played until the last world and then stopped.
2: I think the game was pretty hard, but the first worlds were definitely enjoyable. The last two worlds became a bit too frustrating for me.
3: Bridges, by far. They're simple tools to solve potentially hard and interesting levels.
4: The last worlds, it almost ruined the rest for me.
5: An easy difficulty setting and possibly a hint system. Some of the levels are too hard to figure out for some people. Just skipping the level isn't statisfying; solving the puzzle with a little bit of help is.
6: The improvements I mentioned earlier and a release on consoles (3DS and PS3 come to mind).

Maikel Steneker, Wednesday May 25 2011, 21:02

1: Did you complete the normal and/or the hard levels of Toki Tori?
yes

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
to easy

3: Which (combinations of) items are your favorite, and why?
freeze ray, blocks of ice

4: What is your least favorite part of the Toki Tori experience?
no ending

5: What changes could have made the game better?
more levels, and if possible a boss

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
TF2 pro-mos, sales will skyrocket

Pin Head Larry, Wednesday May 25 2011, 21:02

1: Did you complete the normal and/or the hard levels of Toki Tori?

All normal, some hard.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

Just right.

3: Which (combinations of) items are your favorite, and why?

Telewarp was great, because it provided some really interesting level designs.

4: What is your least favorite part of the Toki Tori experience?

Water levels and puzzles where timing was critical. Puzzles where you know the solution but can't seem to physically pull it off are incredibly frustrating.

5: What changes could have made the game better?

More content and a level editor.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

Nothing. In the words of Fry from Futurama, shut up and take my money!

Jonathon, Wednesday May 25 2011, 21:04

1: Normal and just a few hard

2: just right

3: shower-curtain, ghost trap. It feels good to annoy your enemies.

4: -

5: When I rewind the OK button is too small and is located in the corner. Should be in the center.

6: I will not. I bought this during the potato ARG. I did enjoyed it but I don't want more. Not my type of game.

Air, Wednesday May 25 2011, 21:07

1: Did you complete the normal and/or the hard levels of Toki Tori?
I got most of the way through the sewer. I didn't try the hard levels.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
I think it was just right.

3: Which (combinations of) items are your favorite, and why?
I like the shower curtains in the Aperture Science maps because it was funny seeing Toki Tori hide behind one.

4: What is your least favorite part of the Toki Tori experience?
I enjoyed all of the game.

5: What changes could have made the game better?
I think the game should have had more easter eggs, like the tunnel of love.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Not much, just it looking nicer, having content promised to be added after launch (like the steam version) and it being reasonably priced for the content (As in, around the PC version's price, not the Wii version's if it's the same legnth.)

Declan, Wednesday May 25 2011, 21:08

1: Did you complete the normal and/or the hard levels of Toki Tori?
yes i did all hte toki toris

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
2 easy but im just os good at it lmao

3: Which (combinations of) items are your favorite, and why?
i like the frezer gun it turn them in 2 ice cubes LOL

4: What is your least favorite part of the Toki Tori experience?
the scarry gohsts cuz they scar eme

5: What changes could have made the game better?
give toke tori sunglasses and eh woud b cool

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
co-op bird on bird actioin w/ sunglass

onyx, Wednesday May 25 2011, 21:08

1. Neither
2. Thought the difficulty was just right
3. I like the freeze-o-matic and telwarp, because they make for some interesting puzzles
4. I don't really know :P, thought it was a good game
5. Doesn't need to be improved
6. Just add some new tools and levels and I would buy it

cleewad, Wednesday May 25 2011, 21:09

1: Did you complete the normal and/or the hard levels of Toki Tori?

I completed Normal, got to the water world of hard. Felt like I needed a break after that.


2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

About right. The game starts off fairly simple but really ramps up, especially the hard levels.


3: Which (combinations of) items are your favorite, and why?

Nothing was my LEAST favourite. Nothing stood out... they were just tools to solve the puzzle. I guess I liked the variety in general. It was nice to have different touches for different texture sets.

4: What is your least favorite part of the Toki Tori experience?

The ending. My god. The game had such beautiful art throughout... and then right at the end all I got was this looping animation underneath the credits. And the rap song.. oh my god the rap song. Terrible. Sooo terrible. It felt like an awful payoff.


5: What changes could have made the game better?

The ending / credits. I know this game isn't about reaching the ending, but I enjoyed the art, the music, the puzzles. Everything was great. But that ending just ruined the stylish package and really made the game seem... amateur. Plus, it was such a lousy "satisfaction" moment when you finally finish the game.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

The first game was fun enough to keep me interested. Just have to strike that balance between keeping it fresh and new and not abandoning your original game concept. New original backgrounds. More puzzle items.

The ultimate selling idea: MAYBE even a co-op mode like Portal, 2 players required to solve puzzles.

whatname, Wednesday May 25 2011, 21:16

1. Most likely. Well... no. But... sorta.

2. Slick as pudding.

3. The shower curtain, and being idle, because they are both entertaining and rewarding.

4. The lack of sunglasses.

5. Sunglasses.

6. Threaten me with physical violence and/or a nice price. Also, provide new free updates every year or half-year or so. Reverse the question: to get me to *not* buy it: add pre-order-*exclusives*, *purchasable* DLC, and a penguin skin. Actually... no... the penguin skin would be nice. Add a penguin skin.

gp, Wednesday May 25 2011, 21:22

1: All of the normal levels, about half of the hard levels.

2: Just right. The normal levels have a superb difficulty curve. The later half of the hard levels might be too hard for me, but they're optional. I'd rather be stumped by them for a while than simply blow through them.

3: That's a tough one. Quite a lot of them are useful and have creative implementations.
If I HAD to pick favorites, I'd probably say the ice gun. It's fun to try and figure out how to get an enemy to a place you need an ice block at.

4: The shower curtain didn't have a lot of use. If we're talking pre-ARG, I'd say the Slug Sucker is my least favorite element in the game.
Trying to get enemies to help me solve the puzzle though ice blocks and ghost traps was fun, but trying to get enemies to not screw up the puzzle felt a lot more frustrating to me.

5: Really not sure. It's already a solid game.

6: More/different items. I don't want Toki Tori 2 to feel like an enhanced level pack.

Koen van Beeck, Wednesday May 25 2011, 21:37

1: I completed all levels. Including the Potato Update levels.

2: The difficulty was just right.

3: I'm not sure.

4: I didn't have a least favorite part. I enjoyed everything.

5: Content updates are always a plus.

6: You wouldn't have to persuade me. I'd buy it in a second!

Will Friesen, Wednesday May 25 2011, 21:38

1: Did you complete the normal and/or the hard levels of Toki Tori?
No, I didn't have much time to look at the walkthrough.
2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
I think it was a little bit hard game.
3: Which (combinations of) items are your favorite, and why?
I am not sure but I'll choose Ice gun.
4: What is your least favorite part of the Toki Tori experience?
I loved everything. There was no such thing as least favorite.
5: What changes could have made the game better?
I think many updates, harder puzzles.
6: What would it take for us to persuade you to buy a possible Toki Tori 2?
I bet I'll buy if I have money left in my purse.

Kim Jonghoon, Wednesday May 25 2011, 21:46

1: Yes (though with a little help from YouTube for some hard levels).
2: Just about right, with a good difficulty curve.
3: I think all of them - maybe except the ghost trap. I especially like that you can refill the bubble, and I like the that you can use the Slug-sucker (or whatever it is called) to change the direction of a slug without spending a charge, and the freeze-gun works differently in the water levels.
4: When I have to time a jump very precisely (and thus have to rewind several times to get it right).
5: A level editor, many more levels, and new types of items to use.
6: See 5. Oh, and that it isn't too expensive.

Jens K. Boldsen, Wednesday May 25 2011, 21:49

1: Not all of them

2: Some were harder than others, but nothing has proven impossible.

3: No favourites.

4: I'd say the aesthetic of the game itself.

5: Perhaps additional capabilities would expand the appeal, as well as a proper level editor and an online repository to hold user-generated levels, with voting on the quality of the levels would be nice.

6: I'd find that unlikely, I am not really into puzzle games of this sort.

chronic, Wednesday May 25 2011, 22:01

1. I did all of the normal ones, but only part of the hard ones.

2. Mostly just right. A couple of the hard and especially some bonus levels are a bit much.

3. I loved the bubble parts, and also the slime sucking machine, which could have been used a bit more.

4. Only being able to stand exactly in grid squares feels odd. Having to wait until the end of the death animation before you can rewind gets annoying in some levels.

5. See 4. Also, a level editor inside the game with the same esthetics as the game would be more inviting.

6. So long as it's equally long and brings some interesting new things to the table. If it's just more levels with the same themes and items that should be an expansion/DLC instead.

Harald B, Wednesday May 25 2011, 22:25

1. Yes, although some hard levels with some hints from the internet when I was pulling my hair out.

2. Somewhere between hard enough and too hard. Often a solution is right in your face and you completely miss it. **Facepalm** But then again, I love puzzle games, so I think the difficulty is just about right.

3. The freeze gun is cool (no pun intended). Also, the shower curtain is a nice addition.

4. I didn't like to move between two creatures that are so close together that you got to have perfect timing. Or maybe my solution wasn't that great. =) I think a puzzle game should be a game of the mind, not of hitting buttons at the exact right moment. Besided that, I think the underwater levels (moving with the bubble of air) aren't the best in the game...

5. Some mechanisme to improve performance on low-end PC's. When playing on my laptop, Toki Tori runs significantly slower resulting in a slow moving character. Maybe an option to downscale the graphics.

6: Same as RUSH and Toki Tori: a nicely balanced puzzle game for an acceptable price. I'm a sucker for achievements, so put those in.
An instant buy for me would be a local (!) multiplayer feature such as coop, battle (collect more eggs than your opponent in a level) or time trial (complete a level as fast as possible, maybe even splitscreen). Toki Tori 2: for two players!

Thijs, Wednesday May 25 2011, 22:31

1: Did you complete the normal and/or the hard levels of Toki Tori?
- So far I've completed just the normal levels, I'm still working on the hard ones.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
- I think it was too easy for the most part, but a few of the puzzles really had me stumped. Overall, I'd say it's just right.

3: Which (combinations of) items are your favorite, and why?
- The ability to warp around and the ice block gun, because the warping introduces a new level of play beyond normal "put bridge here, put block here". The gun because again, it lets you choose where you want a block based on the enemy's path.

4: What is your least favorite part of the Toki Tori experience?
- Too short. :)

5: What changes could have made the game better?
More levels definitely. Also, perhaps you could scale the levels up in difficulty, but introduce some sort of hint system to help out people that get stumped. I can't imagine how it'd work, but if I do I'll let you know. :)

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
- No DRM except for Steam. Just do that, and I'll buy it even if it's a million bucks because I like supporting companies that make sweet games, AND respect the legitimate customer. :D
NOTE: I do not have a million bucks yet, so you'll have to wait for me to get that much first. If it's priced like Toki Tori though, then consider it 3+ sales already in the bag. :)

Ronak Patel, Wednesday May 25 2011, 23:17

1: Did you complete the normal and/or the hard levels of Toki Tori?

Not all of them yet but rest assured I will

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

Just right

3: Which (combinations of) items are your favorite, and why?

Ice gun was pretty cool, not sure though, oh and those pits that the ghosts fell in!

4: What is your least favorite part of the Toki Tori experience?

Sometimes I got annoyed when I couldn't solve a puzzle, but it was really rewarding in the end, so nothing really.

5: What changes could have made the game better?

Regular updates with new levels, perhaps unlockable "skins" that change Toki Tori's colour, more achievements

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

Nothing, I would instabuy.

Tom Saunders, Wednesday May 25 2011, 23:31

1: Did you complete the normal and/or the hard levels of Toki Tori?
Yes to normal, no to Hard

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Just right for the most part. Fun to figure out as a family.

3: Which (combinations of) items are your favorite, and why?
Freeze ray, Telewarp, and bridges. Just great puzzle platforming.

4: What is your least favorite part of the Toki Tori experience?
Stiffness of controls at times, and the fact it ended. I wanted more guns, gadgets, and enemies.

5: What changes could have made the game better?
See above. Variations in world music would help to. Maybe have 3 or 4 level themes per world instead of one.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
news about more Toki Tori being made. I mean, this little survey came out of the blue and it already has me excited.

Brett Martin, Wednesday May 25 2011, 23:39

1: Did you complete the normal and/or the hard levels of Toki Tori?
Completed all the levels.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Some of the Hard levels were insane, but that's really what makes the game stand out IMO. I wish the game had featured more insane puzzles...

3: Which (combinations of) items are your favorite, and why?
I dunno. Guess I like them all.

4: What is your least favorite part of the Toki Tori experience?
The easy levels, especially the tutorial ones. Could've been a little more challenging, even if they're just tutorials... :P

5: What changes could have made the game better?
The game is fantastic already. The only feature I think it's missing is some in-game interface to publish and download user-made levels.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
I'd be be buying a TokiTori2 as soon as it exists. Of course I'd be more satisfied the more innovative the game is, though:

Something I missed in the original Toki Tori was the ability to somehow modify the environment. The switchbricks and turning enemies into ice blocks were a good step in this direction, but apart from the enemies, everything felt too 'static' and I often missed the ability to change or destroy a part of the puzzle layout (as long as it doesn't turn things into a chaos, of course).

You could for example have an unsolvable puzzle, and one or two rocket launcher shots to destroy a couple of blocks from the level to turn it into a solvable one... This could be done for example in a water+ground level where you destroy some walls to drive the water to another part of the map where you can then reach an egg by using the bubblesuit...

Another idea could be using puzzles with movable platforms that could be toggled to positions 1 and 2 with a remote control item (that can be used a limited number of times only). This could be very interesting to use combined with rocks since you can place a rock onto a movable platform to get an egg, and then make it fall to a different place to solve another part of the puzzle...

Cooperative puzzles could be a blast, too! Not necesarily 2-player, though: Something where you can control multiple characters, each one with its number of items, and maybe some unique items for each character...

G.Lecter, Thursday May 26 2011, 0:14

1: Did you complete the normal and/or the hard levels of Toki Tori?
Yes, but not the hard bubble levels.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Just right

3: Which (combinations of) items are your favorite, and why?
Ice gun adds some interesting puzzles and timing needed. The same goes for the ghost trap

4: What is your least favorite part of the Toki Tori experience?
Bubble levels are tricky. Hard to tell how far one can move while bubbled.

5: What changes could have made the game better?
A hint system

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
-Multiplayer co-op (local and network).
-Player made levels with an in-game uploading/downloading/level browser

CannibalBob, Thursday May 26 2011, 0:19

1: Did you complete the normal and/or the hard levels of Toki Tori?
Not all, but almost.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
It was quite right for me. But for my nephew (6 year) a bit too difficult.

3: Which (combinations of) items are your favorite, and why?
We like a lot the freeze ray.

4: What is your least favorite part of the Toki Tori experience?
There aren't really.

5: What changes could have made the game better?
It was really good. Maybe one or two more scenarios.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Co-op levels would be a really great additions. I will buy at day 1 if you put those. We could like also a couple of more different scenarios and moooore monsters :D

Drake, Thursday May 26 2011, 0:44

1: Did you complete the normal and/or the hard levels of Toki Tori?
Completed almost all of the normal levels, up to half way through last world. Completed about half the hard levels.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
It scales nicely. Starts nice and simple, then gets you thinking hard. It's very satisfying for a puzzle lover like myself.

3: Which (combinations of) items are your favorite, and why?
The freeze ray is very fun, especially in levels where you have to carefully consider when to freeze the enemies and at what point,

4: What is your least favorite part of the Toki Tori experience?
I honestly liked it all

5: What changes could have made the game better?
An easy way to download user-made levels right into the game (unless you can do that already, im not sure). The game is just so polished, i cant really think of what id change.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Ill buy it as soon as it's released

Azza, Thursday May 26 2011, 1:25

1: Did you complete the normal and/or the hard levels of Toki Tori?
Completed normal, but still working on hard.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
I found it a bit easy on normal, but like I said, I haven't completely finished the game yet.

3: Which (combinations of) items are your favorite, and why?
Ice gun and telewarp. Using frozen enemies to beat the level is fun.

4: What is your least favorite part of the Toki Tori experience?
I really can't think of anything.

5: What changes could have made the game better?
A feature similar to Super Meat World.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
A suave hat for Toki Tori.

Liam Donald, Thursday May 26 2011, 1:46

1 : Nope, I did not

2 : For the 1st two worlds I Played, I think it was just right.

3 : It has been a while I played it, do not exactly remember much but the teleporter

4 : That the game has to end? & the level choosing screen did not have multiple levels to scroll through, it was only one level at a time with a previous & back button.

5 : In-game level creator & sharing feature?

6 : See answer # 5! :)
More options such as accessories for toki tori, like a cap, a muffler around tht neck

Umang Maisheri, Thursday May 26 2011, 2:57

1: Did you complete the normal and/or the hard levels of Toki Tori?

= Yep. All.
________

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

= I think a bit too easy.
________

3: Which (combinations of) items are your favorite, and why?

= teleporting and swim with bubbles.
________

4: What is your least favorite part of the Toki Tori experience?

= the BUBBLE world *blubb blubb*
________

5: What changes could have made the game better?

= uhh i dunno.. maybe new textures, new world..? yea and mooore level.
________

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

= Release it.

mLZ, Thursday May 26 2011, 8:05

1: Did you complete the normal and/or the hard levels of Toki Tori?
Completed all normals. Didn't finish 3-4 Bubble Barrage Hard

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Just right, most of the time. But the difficulty of the last few BB Hards stopped me short of completing the game. :(

3: Which (combinations of) items are your favorite, and why?
Probably the freezer. In combination with teleports and bridges, the puzzles were quite interesting.

4: What is your least favorite part of the Toki Tori experience?
Those hard levels I can't win, of course. It's kinda frustrating when I always miss the goal by two steps.

5: What changes could have made the game better?
Don't mess with it, it's great.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Well, you have me persuaded. In case too many levels won't be as hard as those BB I can't win. :)

Good luck and thanks for a great game! <3
I also bought it for a few friends who don't usually play anything. All of them loved it. :)

ver, Thursday May 26 2011, 11:19

1: Did you complete the normal and/or the hard levels of Toki Tori?
All the normal levels and some of the hard ones.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Too hard some times.

3: Which (combinations of) items are your favorite, and why?
Teleporting and the shower courtain. because they are fun. :>

4: What is your least favorite part of the Toki Tori experience?
I don't like the slowness of bubbles.

5: What changes could have made the game better?
Pre-placed portals and breakable stuff.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
More variety, a level editor that is easy to use, and smaller levels where the difficulty is not so much based in the number of possibilities.
Have a look a Popils for Game Gear. It had really hard levels and their size was always very small.

Peter, Thursday May 26 2011, 12:28

1: Did you complete the normal and/or the hard levels of Toki Tori?
The normal levels once, yet.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Just right so far.

3: Which (combinations of) items are your favorite, and why?
Brick switch and Crate Creator. But I unfortunately can't tell you, why... I just like them most.

4: What is your least favorite part of the Toki Tori experience?
The bubble-levels... I don't like the bubbles.

5: What changes could have made the game better?
*shrug*

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Less bubbles, more puzzles, a hint system (my girlfriend uses me as one at the moment)...

Björn Siebolds, Thursday May 26 2011, 13:28

1: Did you complete the normal and/or the hard levels of Toki Tori?
I finished all the normal levels, only about a third of the hard levels.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Main game was pretty challenging. I think Bubble Barrage on the whole was too hard.

3: Which (combinations of) items are your favorite, and why?
Telewarps and Bridges, they make a lot of sense.

4: What is your least favorite part of the Toki Tori experience?
Bubble Management

5: What changes could have made the game better?
When you get stuck there's no guidance whatsoever on what to do. Some hints would be nice. Maybe not as helpful as the ones in rush, but something to at least give you SOME idea. For most of the Slimy Sewer and Bubble Barrage Hard levels I have absolutely no idea what to do - the only way I'd figure them out is by looking up a solution on youtube.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Make it a polished, fun game, really.

Hat, Thursday May 26 2011, 14:22

Did you complete the normal and/or the hard levels of Toki Tori?
Not yet!

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
A tad on the too hard side

3: Which (combinations of) items are your favorite, and why?
Ice block gun was fun

4: What is your least favorite part of the Toki Tori experience?
Not being able to jump or steer while falling (of course this would break the puzzles but it would make it more platformer in puzzle platformer) Very frustrating limiting the movement but I see why you did that.

5: What changes could have made the game better?
The music from the water worlds is awesome....if you had better music like that in the beginning levels it would be something to keep me playing longer.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
?
Additional feedback is also welcome of course!

Ricky, Thursday May 26 2011, 15:19

1: Did you complete the normal and/or the hard levels of Toki Tori?
All.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Just right.

3: Which (combinations of) items are your favorite, and why?
Steam Achievements.

4: What is your least favorite part of the Toki Tori experience?
n/a

5: What changes could have made the game better?
n/a

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
I'll be buying. =]

zarathustra, Thursday May 26 2011, 15:30

Oh yeah - I personally loved the bubble levels. Please don't drop it as others have suggested - I'm sure I'm not alone in this...

zarathustra, Thursday May 26 2011, 15:32

1: No

2: Hard?

3: Dont know?

4: none?

5: shorter-easier-cheaper?

6: another sale price?

Additional feedback is also welcome of course!

Jorge malebrn, Thursday May 26 2011, 17:09

1: Did you complete the normal and/or the hard levels of Toki Tori?
Yes all of them. However I looked up hints for a few of the hard levels on youtube.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Its the way it should be. Some normal levels for casual play, and some hard levels to toast your brain!

3: Which (combinations of) items are your favorite, and why?
Bridge builder: There was some non-opvious usages of this item. Thumps up.
Telewarp: Good
Freeze-o-matic: I liked how this item was used in the Bubble levels.
Slug-sucker: Good
Brick switch: I didn't like this item very much
Ghost trap: OK
Instant rock: Good
Bubble suit: Great. I really liked the bubble-levels
Shower curtain: This one is interesting. It opened up to some new ways to solve levels IMO.

4: What is your least favorite part of the Toki Tori experience?
Hard to say..

5: What changes could have made the game better?
Some more varied music would be nice

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Come up with a new set of items (with some old items in as well), a new set of levels, maybe a new overall look (not that the current one is bad in any way) and maybe even a small storyline in it.

Henrik Nielsen, Thursday May 26 2011, 17:27

1: Did you complete the normal and/or the hard levels of Toki Tori? - Haven't finished the game yet. I m trying to complete all the levels; normal, hard and bonus.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right? - There are some levels that I find are pretty difficult. I don't want to skip them though. Maybe put in a hint system that will give you a small or significant hint. Most levels are just right, though.

3: Which (combinations of) items are your favorite, and why? - I like the freeze gun. It's fun to zap things.

4: What is your least favorite part of the Toki Tori experience? - I don't like it when I get stuck on a level.

5: What changes could have made the game better? - Hint system.

6: What would it take for us to persuade you to buy a possible Toki Tori 2? - Make the game. I will buy it.

Bryan Talbot, Thursday May 26 2011, 19:05

I forgot to add a thought I had with the 4th question. I'ts sad that it's requierments aren't lower, even on the lowest of graphics the game was very slow on my gf's netbook.

Valter Rémi Liblik, Thursday May 26 2011, 20:24

1: Completed the normal levels, I'm trying finishing the hard ones (one to go)

2: Some of the hard levels are VERY hard

3: I liked the use of the freeze gun underwater

4: The frustration of having to wait the animation when I get killed. I want to stop it immediately with the pression of a button and rewind or restart

5: Nothing important

6: Less levels, so I can get the satisfaction to finish the game :)

Matteo, Thursday May 26 2011, 20:58

1. Normal=complete. Not all hard but more than half :) (remain Slime, Bubble, Test)
2. Right
3. Suckgun is nice too, warp+switch <- nice combo
4. Beat the Normal (each pack) + bonus levels
5. New worlds, new abilities
6. Good quality, long support (free bonus) after release, same price like TT1

Tomek, Friday May 27 2011, 10:39

1: Did you complete the normal and/or the hard levels of Toki Tori?
Normal: Yes
Hard: No

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Just right, I had to stop playing for another reason and then it was kinda difficult to catch up again... after 3 months of not playing it.

3: Which (combinations of) items are your favorite, and why?
Freezing enemies and making them float on the water levels was the best for me.

4: What is your least favorite part of the Toki Tori experience?
Probably the fact that once you were done with a level, there was no reason to really re-play it.
It run slow on my notebook on highest settings...

5: What changes could have made the game better?
A commentary mode, explaining HTF you guys came up with the idea of the puzzles.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
An awesome price tag, replayability, and having the chance to play it on several devices... like if I buy for PC and own an Android, I'd like to play on both without having to buy it twice.

Esteban, Friday May 27 2011, 23:23

1: Did you complete the normal and/or the hard levels of Toki Tori?
Not yet, I'm in about 3/4 of the game.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Some are pretty hard, but that's fine, as there is very little such games on the market.

3: Which (combinations of) items are your favorite, and why?
Vacuum cleaners. I'd like the thinking of being able to change the worm's direction without actually losing one "ammo" of the vacuum.
I hated teleports the most, it just made the level's solution far more inpredictable.

4: What is your least favorite part of the Toki Tori experience?
A bug... The game gets pretty slow after sswitching to another application and back (and also in some other cases, where I didn't figure out the rule). I always had to start Steam community and exit it for the game to get back to normal speed. (Windows 7, ASUS F7S notebook)

5: What changes could have made the game better?
Co-op mode and levels made for it, definitely. Preferably, on one computer.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Co-op mode :-D and good price. But I'm pretty much inclined as it is.

Michal Gross, Saturday May 28 2011, 15:14

1: Did you complete the normal and/or the hard levels of Toki Tori?

Yes and yes. Had to use youtube for a few of the levels. Most I completed before rewind, others I gave up on until rewind was added.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

Easy at first, then good progression until the water stages. The water stages were more trial and error than logical.

3: Which (combinations of) items are your favorite, and why?

Bridges, blocks, teleport, switch, and vacuum. Their use could usually be deduced.
I liked the freeze gun (who doesn't like shooting things), but some of the solutions that used the gun were too hit or miss. Made somewhat better after rewind was added.

Liked the addition of the curtain in the potato levels.

4: What is your least favorite part of the Toki Tori experience?

Water levels. Only one solution.

5: What changes could have made the game better?

Unlimited uses of items. I liked how you had to use the vacuum without using it up until you sucked up too many slugs. Ways of destroying bridges and bricks to reclaim them. It sort of accomplishes the same thing rewind does, but would add another level of puzzle solving.

The next two sort of go in combination. Being able to unfreeze or shatter frozen enemies. The enemy would either be reset to where it had started out or would be on some sort of looped pattern with exit/enter portals.

The above things could be conditions for some levels so the changes wouldn't cause the current levels to be redesigned. Or in a sequel (hint, nudge, nudge) it would allow more puzzle options.

Add a grading system to levels based on the number of each item used. Item usage would increase a counter for that item.

These changes would allow for multiple solutions.

Maybe a hint system for levels with only one solution. Once again could be a condition for a stage and would effect the grade for that level.

All of these changes would mean more achievements for those that have to get them all.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

Not much. I bought the first on a whim and never regretted it. Though some of the above changes would be nice. I liked the idea of a penguin skin or maybe a penguin as a second character. The possibilities, Lost Viking like solutions requiring multiple characters and/or coop play.... New items. New environments.

Are you looking for a tester? Hint hint.

Jason, Sunday May 29 2011, 4:13

1: Did you complete the normal and/or the hard levels of Toki Tori?
I'm working on it

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
It ranges from simple (30 sec solution) to deceptively hard (30 minute solution). Maybe I'm just bad though.

3: Which (combinations of) items are your favorite, and why?
I like the warp, and the bridges. Some of the solutions made me feel really clever, until I realized thats how you were supposed to solve them!

4: What is your least favorite part of the Toki Tori experience?
I think the ghost trap item fills too much of a niche use.

5: What changes could have made the game better?
A portal gun! All joking aside, being able to leave an exit portal somewhere, and then warp to that point would be interesting. Something like the statue clones from Majora's Mask maybe?

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Even cuter music for world 1

Aaron, Sunday May 29 2011, 7:50

1: I did not complete all hard levels

2: The normal levels were just right, the hard were really hard

3: I liked the bridge and the "stones"

4: Underwater levels :(

5: None, it is a really good game

6: Coop online and on one computer, yeeehaa!

Lobo, Monday May 30 2011, 20:52

1: Did you complete the normal and/or the hard levels of Toki Tori?

All of normal. 9 of Hard.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

Just right.

3: Which (combinations of) items are your favorite, and why?

Bridges and teleports because they have some overlapping functions which makes the puzzle about figure out when to use which one.

4: What is your least favorite part of the Toki Tori experience?

Collision detection on enemies catches me by surprise sometimes when I'm moving up/down ladders.

5: What changes could have made the game better?

Make rewind more noticeable. It's really helpful and I didn't discover it until halfway through. Maybe some sort of mid level save so I could rewind, try something, and then if I change my mind go back to where I was before the rewind.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

SpaceChem-style optimization graphs. Some new items and new levels. Maybe a collection of retro levels from older Toki Tori games.

Additional feedback is also welcome of course!

Great game! There's lots of good stumpers that are fun to come back to and solve.

Jeep Barnett, Tuesday May 31 2011, 4:43

1: Did you complete the normal and/or the hard levels of Toki Tori?
All the normal and most hard ones.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
The first levels of each world where too easy. others where about right.

3: Which (combinations of) items are your favorite, and why?
liked the freezomatic and slug sucker because timing was another puzzle element. Least favorite bricks and ghost trap just weren't as fun as the others.

4: What is your least favorite part of the Toki Tori experience?
I'd say the easier levels you just walked trough them without actually enjoying the level.

5: What changes could have made the game better?
you guys already did a great job. Even added rewind and a editor later on.
You could have added a easy category for the easy ones. Puzzles could have been better ballanced that way. Then you could have thrown in a few extra puzzles too :)

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Kind of missed TokiTori on DS and hope he will come to 3DS no matter which version that will be.
For Toki Tori 2 you need new worlds. And add some new items.
How about a polar world where you have to melt ice cubes with a hair dryer ?
Toxic factory where you have to melt steel blocks using acid ?
Put Toki Tori on the moon with a jetpac strapped to his back ? would love that one.
Add item power ups so you could use an item more or again.
Would love to see a easier way to make/share levels.

Mr. Blinky, Tuesday May 31 2011, 11:56

1: Did you complete the normal and/or the hard levels of Toki Tori?

Completed all normal, most of the hard/bonus. Still playing through.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

Seemed just right but I do admit I had to seek help for a few of the levels. There's nothing wrong with a hard game.

3: Which (combinations of) items are your favorite, and why?

The freezeomatic, because it's an ice gun and it's cool to shoot and the bridge/bricks because I like the idea of having to build a solution.

4: What is your least favorite part of the Toki Tori experience?

The underwater levels were...irritating. I appreciate them from a challenge point of view, but they were annoying to run through.

5: What changes could have made the game better?

Allow the use of WASD to walk so we can walk and use the mouse to click on items to use simultaneously. Just something that would make the game a bit more user friendly in my opinion.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

As long as the price is reasonable, I'm already persuaded from playing the first one, but here's some really BAD ideas to drum up popularity for Toki Tori 2.

- Team Fortress 2 promotion. People will RAGE at this or just be alright with it, but games with a low price and a TF2 promotion always sell like crazy, especially if you offer a TF2 hat. If it's a silly looking hat like a Toki Tori head as a hat (a la the Sam & Max: Devil's Playhouse promotion), get ready to selling billions of copies.

- If Valve lets you, make a Portal themed level(s), add a portal gun as a usuable item, and dress Toki Tori up as Chell, Atla, or P-Body, but only partially (like you still see Toki Tori's round fluffy body but it's in a Chell wig/takntop/jumpsuit or a top half of Atlas as a hat with fake robot arms on him).

Mr. D, Wednesday June 1 2011, 20:32

1. Did you complete the normal and/or the hard levels of Toki Tori?

Normal levels: completed
Hard levels: mostly completed, still working on the 4 left ones
Bonus levels: mostly completed, still working on the 4 left ones

2. Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

The beginning was way too easy. It would have better fit if the introduction levels were played automatically and then you're supposed to continue with the actual level which is already a little bit trickier.

By the way, you should really decide whether the game is a puzzle game, an action game or both of it. It was kind of weird when you suddenly had to have a perfect timing (without the game ever mentioning it), though it wasn't often required.

3. Which (combinations of) items are your favorite, and why?

I don't really have a favorite one. I kind of prefer the Ice Beam, though it could have been used more often. (Yeah, I'm a freakin' Metroid freak, so what? By the way, I don't know exactly how you called it since I don't speak English as my first language.)
But there should be a square for every item (and there are more than six ones...)!
Also, I'm missing a level in which you have to use every item and everything you've learnt in the game so far. And what was really bad were the parts where you could use the items as often as you wish. That's just wrong.

4. What is your least favorite part of the Toki Tori experience?

There are too few levels...

5. What changes could have made the game better?

I don't like playing games with keyboard, so I'd have preferred to use a gamepad instead.
For the levels which are too big to be on a single screen you might have added either a zoom or scroll function.
What really bothered me was the fact that Toki Tori is that limited...I mean he can use only one thing at a time and can neither jump nor swim... There is so much capability but you didn't use it which is really a shame.
Another wonderful addition would have been a hint system that could tell you either in which direction you have to go or where you have to use a item or which one you have to use or anything else...
What I also totally missed were bosses. Again, there would have been so much possibilities...A giant egg at which you have to throw the collected eggs, maybe even an archenemy called Zomi Zori or something like that...
At last, a story would have made the game a step closer to perfect. Who is Toki Tori? Why is he collecting eggs? What about the enemies? Are the eggs just kind of currency and he wants to buy a space ship to his home planet or does he want to make a very big egg out of the tiny ones to give it to his love? Is he a "he" at all?
I really, really do hope that you see how much options there are that you can (and hopefully will!) still fully explore.
I should maybe stop thinking about changes because I've got every few minutes a new idea...
Okay, I'll tell you one last: What about if there are "good eggs" and "bad eggs"?
There are many ways it could influence the game play...maybe there are several ways to complete the world and you have to choose how many "good eggs" and "bad eggs" you collect, as long as you get the number of eggs you need.
...or the "bad eggs" are boss-only and make Toki Tori mad so that he can fight against them, i etc.
I could think of thousands of other ideas but for now this should be enough for now.

6. What would it take for us to persuade you to buy a possible Toki Tori 2?

You don't really need to persuade me to buy it, as long as it's not bad and there are improvements, I'll buy it for sure.
Just take your time, use every possible thing the game gives you (okay, maybe not every, but at least more than you did in the first game), also take some of our advices (doesn't have to be mine) and then you will see what a great sequel you have done.
...and maybe, while we're at it, you could make the sequel 2.5D (if Toki Tori isn't already).
It doesn't have to be but it could make the game look better.
Oh yeah, and please release it on Steam for PC and Mac (particularly the latter), okay?

I'll really have to quit writing now or otherwise you guys won't be able to decide between all the possibilities. Hahah, just kiddin'. Still, it's the end now...Hah, that's it, if only there would have been included some (better) jokes...

MOtherMetroid, Friday June 3 2011, 12:42

1: Did you complete the normal and/or the hard levels of Toki Tori?
all normal levels and most of the hard levels :).

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
the difficulty was right and the hard levels where there if you wanted a extra challenge.

3: Which (combinations of) items are your favorite, and why?
i realy liked the bridge and the freezing ray because you could do some awesome combinations with them. espicaly in the water world. i also realy liked the moveable blocks.

4: What is your least favorite part of the Toki Tori experience?
the bubblematic thingy it somehow worked on my nerves all the time.

5: What changes could have made the game better?
i don't really know, the game itself was really fun to play.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
keep the tokitori style and gameplay, and ofcourse new and more levels :P

keep up the good work

Freek Beekhuis, Friday June 3 2011, 13:18

I'll take the 60th comment to thank you all for your feedback! It's really valuable to read through all your comments and suggestions. We'll be going through them thoroughly for future improvements!

Thanks again!

Collin Ginkel, Saturday June 4 2011, 20:13

1. Yes all: normal, hard and bonus
2. Perfectly right, good learning curve
3. InstaBlock(TM) + Telewarp gives much combinations to consider
4. The Sewers but only because of the design
5. The revert feature could work smoother, like in Braid
6. Easy, just stop the coffee-shop membership law ...
No seriously I think I'll buy it anyway, however I'd love to see an Android 3 version of the game and definitely would buy it, too.

Maik, Monday June 13 2011, 2:36

1. Every normal and some hard and bonus levels
2. Just right
3. InstaBlocks :)
4. Underwater levels (hard mode in particular)
5. Use of the keyboard (even though I usually use gamepad)
6. DLCs

Tomires, Saturday June 25 2011, 12:23

1... All Levels !!!

2... Right =)

3... Teleport =)

4...First World =)

5... More Level and other Tokis hehe in Blue^^ Green Red =) hehe

6... Released that and not so expensive =) Toki Tori 1 had by at steam für 1 Euro :D^^ in Sale =)

Andreas Schick, Saturday June 25 2011, 12:55

1: Did you complete the normal and/or the hard levels of Toki Tori?
All apart from the new content (test labs)

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
As puzzle games go you want to start out easy and get harder. I found this worked well and also the 'hard' option is also good. So people can't really complain if its too hard. Allthough and impossible option might be nice :D

3: Which (combinations of) items are your favorite, and why?
I really dont know.

4: What is your least favorite part of the Toki Tori experience?
I enjoyed it fully. A good challenge.

5: What changes could have made the game better?
I think the whole game was well rounded. The variety of the different levels gave it the depth. Its like in most games you can't please everybody. To take out the bubble levels would be a crime. Its part of the game and it works.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Not much really. I would deffinately get a 2nd game of this style. What would most deffinately put me off is over improved graphics at the cost of gameplay. The games works nicely. Slightly improved graphice might be nice but always focus on game play.

Jonathan Lynn, Friday July 1 2011, 5:03

1: Did you complete the normal and/or the hard levels of Toki Tori?

Not yet! Still trudging through.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

Seems about right. Hard enough that I sometimes need to take a break, but easy enough that I'm not getting frustrated.

3: Which (combinations of) items are your favorite, and why?

The bubble, because I like counting I suppose. Ha!

4: What is your least favorite part of the Toki Tori experience?

The sewer levels. For some reason they didn't appeal to me at all.

5: What changes could have made the game better?

I can't think of anything off hand. It seemed pretty complete for what it was

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

Probably nothing! By the time I've finished I'll be all Toki-Toried out! :)

Levi, Wednesday July 6 2011, 23:46

So here i am (SamuelDivinium):

1: Did you complete the normal and/or the hard levels of Toki Tori?
Not yet but i will. Bonus levels too.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Bubble Barrage Normal levels (6-12) was waaay to hard, not mentioning the hard ones.

3: Which (combinations of) items are your favorite, and why?
I liked when i put a platform somewhere in the water then i froze a monster who go up and stuck at my platform then i could walk over it.

4: What is your least favorite part of the Toki Tori experience?
Moving those 1x2 walls all around (which appears in creepy castle first)

5: What changes could have made the game better?
Hint system!! E.g. a part of the map would shine and one of you item in the bar too. And i missed the bonus level achievements (i know there are few of them but they are hard as hell).

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
I liked the first one so if the second will come out, i'll buy it as well.

During my gameplay i had some random ideas about improving the game or making a new DLC. I don't know how would they change the gameplay, or would fit in the game style, just some ideas. I would like to share them with you guys and of course with the creators of this masterpiece:

- Fireworld-ish new world:
I had a whole new world idea when i finished the normal levels. In this world the enemy would be a Bomb monster who just wandering around like the others, but when he falls from at least 3 squares height he would explode and making the floor under him disappear (same effect when a ghost walks over a trapped floor).
You would have an oil can, and you could put oil strip in the floor, so when a bomb explode, and an oil strip is near, it would burn, and if it's in a wooden platform, it would burn down as well. (You could connect them to move the fire wherever you want).
You would get another item, the valve. In the map there would be some broken pipe with hot steam blowing out of it. (It would block your way, and in contact it would kill you) If you find the source of the pipe, and you have a valve, you could turn off the steam and go past.

- Direction platforms: If you walk over it, it would take you to the direction it points. I missed this classic puzzle feature in the game. And of course, these platforms could be on the top of something, so if you are in the water and you froze a monster, it'll go up. And if it touch one of these platforms, they would carry the ice cube as well in the right direction.

- Boss maps: No, it's not like the bosses would have health bar or you would have to defeat them. They would stand in the background and just jarate you off as hard as they can. They would destroy some of your platforms you made (you would get them back in the inventory), make a part of the screen, or the whole screen dark, etc etc.

- Out of the water: You could get out of the water in the water levels, and when you do, you would get 30 (just random number) bubbles you could take with you.

- Toki charge: New item, toki could charge him/her up and could run over 2 squares long gaps.

- Wings/winged shoes: This would have the same effect like the bubbles in the water levels, just in the ground. Toki could fly up in the air for a fixed time.

- Imitator/clone: Another annoying enemy. He would be as tall as Toki and could do everything he can. He would copy every moves of Toki's just when we move left, he would move right, vice versa. Oh and he could take your eggs as well. (It's not a completely completed idea just some random piece)

- Gravity change pad: Walk over it and you'll walk upside down. (Maybe time limit for it?)

- Right-angled triangle: This would be a small 1x1 sized item. You could put this item next to any platform (in the ground) and the monsters could walk above your platforms with this, not stopping and turning around like before.

- Portal gun: Little easter egg, if you complete all of the test chamber's bonus stages, you would get another level where everything you got, is a portal gun.

- Monster Tori: In this game mode you would be the monsters, not Toki. Toki would have a pattern in each level, and your goal would be preventing Toki from getting the eggs. Each monster would have some special skills, ect.

Finally please excuse me for my english, i'm hungarian but i tried my best.

Csaba Soponyai, Thursday July 7 2011, 10:35

Windows version

1. Completed all hard and bonus levels.

2. Normal levels were a little easy. Hard levels were perfect, although trying 2 hours at a puzzle doesn't hold me back.

3. Air bubble. It adds an extra layer of difficulty to a level.

4. Sluggish controls. Turning around and item using is too slow. Dying and rewinding takes too long.

5. Don't force me to use 60Hz. Just cap the game at 60 fps if you must, and let me choose my own resolution and refresh rate. Ambient sound loop is too repetitive, which made me play the game mostly without sound.

6. Demo version!

David, Sunday July 10 2011, 2:06

1: Did you complete the normal and/or the hard levels of Toki Tori?
I completed world 1,2,3 and about 50% of world 4 on normal.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Up until the middle of world 3 I found it just right, then it gets too hard. Especially considering the fact that there is an extra hard mode, normal should be easier.

3: Which (combinations of) items are your favorite, and why?
I like all the monster disable-items, because of the family friendly animation. Usually you see a laser that splatters an alien, while Toki Tori is rather neat in this regard.

4: What is your least favorite part of the Toki Tori experience?
Too difficult, and I didn't exactly care for the bubble mechanic in world 4. Additionally the setting of world 3 was not so great. And I don't want to sign up for any groups in order to play the already included bonus level, that is really a terrible decision. I rather passed on the bonus levels then sign up for anything I actually have no interest in and that disrespects my privacy

5: What changes could have made the game better?
Some sort of an optional hint system.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Easier normal mode. Besides, I bought the game on sale and it was definitely worth the money.

Michael, Sunday July 10 2011, 11:05

1: Did you complete the normal and/or the hard levels of Toki Tori?
Completed all normal and and almost finished the hard levels

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
I would say just right to be honest. Starts easy, gets quite harder later on, but because you learn as you play, eventually you will find the solution

3: Which (combinations of) items are your favorite, and why?
I like all the items.They all worked great, and required different avenues of thought. Would like to see more of the shower power from the test lab levels

4: What is your least favorite part of the Toki Tori experience?
The headache

5: What changes could have made the game better?
More variety in music which suits the levels theme, and although using a controller worked perfect in game, navigation in the menus could be improved. And maybe an in game section for sharing user created levels. And maybe multiplayer if there is some way of making it work well

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
Release it






fobbs69, Sunday July 10 2011, 11:49

1: Did you complete the normal and/or the hard levels of Toki Tori?

Completed all levels and achievements, including the recent Test levels.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?

Just right.

3: Which (combinations of) items are your favorite, and why?

Bridges, because they have a lot of versatility: they float, can be used as platforms or stairs or walls, they redirect enemies, they cover holes and spikes, and can be placed at many locations. Plus they can also get in the way vertically if you're not careful.

4: What is your least favorite part of the Toki Tori experience?

CONSTANTLY managing the remaining uses of the Bubble Suit and CONSTANTLY counting the grid squares to make sure that I could reach the desired location. On this regard, I got stuck on Bubble Barrage Hard 2 for more than half a year because of this. It's the only level I had to watch part of a playthrough to figure out the solution. Golden rule of videogame design: "Nobody likes water levels."

5: What changes could have made the game better?

Design levels to rely more on intelligence rather than trial and error - I only bought the game after the rewind feature was added in because of the trial and error involved in many levels of the game. Also, make the enemies do something more than a Lemming AI: mindlessly walking forward, falling and turning around when hitting a wall gets old very fast.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?

Mostly several new abilities and enemy types. Also, I think having multiple playable characters at the same time and being able to select which one to control just like in Lost Vikings would be fun!

SmashManiac, Friday July 15 2011, 2:59

1: Did you complete the normal and/or the hard levels of Toki Tori?
Not yet, but working on it. I'm slow to beat my games, so it might take me a few more years.

2: Do you think Toki Tori’s difficulty level was too easy, too hard or just right?
Seems just right to me.

4: What is your least favorite part of the Toki Tori experience?
None that I can think of. As far as puzzle games go, it's pretty much perfect.

5: What changes could have made the game better?
None, you guys did an amazing job.

6: What would it take for us to persuade you to buy a possible Toki Tori 2?
As long as it's not just a level pack for TT1, easy buy! (Maybe once it goes on sale, since I have too many games on my plate ATM.)

Archagon, Friday August 5 2011, 20:30

1.Finished the first 2 chapters, normal - everything, hard - anything that didn't get me frustrated for not finding the solution.
2.Just right!
3.Teleport and bridges can make some really good puzzles :)
4.Creepy castle levels 10, 11 and 12 - normal, made me really frustrated each level, which made me not playing toki tori for awhile.
5.Why fix something that is perfect? :)
6.Promise me you'll release it will do.

Gal, Wednesday August 10 2011, 15:38

i'm 32yo.

1.I competed all level's easy and hard the difficulty was just in the right spot
i didn't use any wild cards cause i just love to solve it myself.
this way i get to "fall in love" with each stage and apprichiate it.
2.the difficulty was genius. it feet so well while you progress.
3.bubbles and cube, cause you got to figure out how to "save" bubble point in order
to pass cube in a certain height(got to do with math also)
4.first i hated the stage where there were 6 ghost to my recall and i moveable block
and i needed to time their movement just right
but, after i solve it i felt so good, cause i passed it and it was rewarding more then other stages. as i mentioned before, you get to fall in love with each stage of Toki Tori.

5.2 technical thing i would change.
A.when you got stabbed from an animal or touched by a
ghost, you cant skip the running animation, and go right back to solve the puzlle
it gets frustrating because in any stage of the game i can hit "backspace" because i know i
made a mistake and it works fast! but when i get stabbed i suddenly cant hit backsapce so
quickly, i think there should be a quick "recovery" here too because it;s all about the puzzle.
B.the second thing is the rewind, it very good but sometimes its goes to much backward
in time and when it comes to fine tuning it not at its best.
C.I would love it if Toki Tori 2 will have stages that evolve time, like the game
"braid" or "The Misadventures Of P.B. Winterbottom" where you get 2 or even more Toki's
"shadows" that you will need to pass the stage.

6.buy Toki Tori 2? HELL YEAH!!!


batsonm, Thursday March 22 2012, 5:33

 
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