We are one of the oldest Indie developers in The Netherlands. We’ve been in business since 2000 and are currently based in Amersfoort. Our goal is to create original gaming experiences respecting old school values while using new technologies. So no pixel art and chiptunes, but tight gameplay and a polished presentation is what we strive to deliver.
Our games overview will give you a good idea of the types of games we’ve created.
A short history
It all started with a puzzle game called Eggbert, co-developed for the MSX platform by our creative director while he was still in his teens. When we founded Two Tribes, we initially wanted to do a 2D shooter like Parodius, but decided to make a Game Boy Color version of Eggbert first. It took much longer than expected, and turned into Toki Tori, before it was published by Capcom in 2001. However, it wasn’t until we recreated the game for WiiWare in 2008, and later iOS, Steam and PSN, that the game really took off.
In the meantime, we’d spent two years developing a physics puzzle adventure game called Three Tribes for Game Boy Advance, though it turned out to be impossible to find a publisher for such an ambitious concept. Thus we became a work-for-hire developer, making ports and licensed games for other developers and publishers. For example, we made Worms: Open Warfare 2 and Ice Age: Dawn of the Dinosaurs.
During this period, we learned a lot about game development, but ultimately it was the changing games landscape that finally got us to where we really wanted to be. The rise of online distribution platforms and gaming communities has now made it possible to self-publish to a global market. All by ourselves, we turned one of the minigames in Rubik’s World into RUSH, and we brought great versions of games we admire by other developers to other platforms, including EDGE and Swords and Soldiers.
Recently we’ve released Toki Tori 2+ on Wii U and Steam and we are now working on RIVE for PC and consoles.